Stellar Tactics - Latest News


Updated movement system – Patch 0.094

Another update – this time the game movement system has been completely revised. The old system was written a long time ago and I’ve never been happy with it. I’ve been tinkering with this new system for a while now and decided to release it.   The old system had quite a few problems: –The […]


First Aid and Hacking perks to level 60 – 0.091

Skill perks for First Aid and Hacking  have been added to the game. Included in this patch are a few fixes, updates to damage mitigation closely tied to the perk lines and proofread text for the logs. Hope you enjoy the patch. As always, if you find any issues, please post them on the bug […]


Dauntless Remastered update – 0.090

I’m happy to release the Dauntless Remastered update. The Dauntless has been revised significantly. The story remains the same. The entire start of the game uses new level art. The Captains Quarters has been merged into the Crew Deck. The distance you need to travel for various missions has been reduced. The last boss fight […]


Patches 0.074, 0.077 and 0.079

Here are the most recent patch notes as posted on Steam. Patch 0.079 This patch focuses on adding a grenade AOE indicator, updated line of sight visibility and a number of important fixes. Here are the notes: FIXED: Credit values of 1,000,000 and above did not display correctly in the vendor and inventory UI. FIXED: […]


Patch 0.072 – Faction Vendors

I’d like to thank everyone who reported bugs and made suggestions since the last content update. Your feedback is making a real difference. Many fixes and adjustments have been made to Stellar Tactics in the past month since the release of the last major content patch. A cumulative list can be found below and pinned […]


Content Patch – 0.051 – Abandoned Facility (KZ-MR7)

Unlimited procedural missions, equipment stash, streamlined game start, mercenaries, new enemies, tons of gear to loot, updated space stations, new character portraits, turn order bar, grenades and med-kits moved out of the secondary weapon slot and much more…this is a big patch! I’d like to thank everyone one of you for supporting the development of […]


February Update!

Welcome to the Stellar Tactics February Update! A lot of progress has been made over the last few months. You may have seen the core engine upgrade and a lot of recent patches for stability based on that upgrade, enhancements and quality of life improvements. All of that is documented in the other update I […]


Engine Upgrade!

This build is only available on the “Publictest” depot for now – see instructions below to opt in. I have good news and bad news! The bad news first! There is no good way to say this, so I’m just going to say it. Better now than later. THE ENGINE UPGRADE WILL WIPE YOUR SAVE […]


Beyond Achmedius

I thought I would record a video that demonstrated how FTL travel works. I didn’t take time to edit out loading screens or anything else. Kind of just a straight run through travel, docking, combat etc. Hope you like it. I should say there is still no ETA on alpha. KZ-MR7 will come first and […]


What’s next? – KZ-MR7

Long though lost, KZ-MR7, a Halamis research facility, was re-discovered several hundred years ago when Martin Varis crash landed on Achmedius VIII. Rumors and reports describe the facility as an advanced energy research station built on planetary ley-lines. The facility, run by Professor Garrius Brons, developer of the FTL Drive, was funded through Halamis Corporation […]