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Patch notes – Various fixes and updates.

I’m posting a few bug fixes and updates today. Here are the notes:

UPDATED – INT EXP bonuses for the following skills: HACKING, FIRST AID, CRAFTING, REPAIR and SALVAGING.
UPDATED – Descriptions are now displayed when rolling over icons on the minimap/radar.
UPDATED – A visual reminder for players to re-center the camera is now placed on screen in cases where the camera has been scrolled away from the active crew leader.
UPDATED – In the CREW MANAGER, you can now drop portraits to the right side of the screen on both the portrait and name fields.
UPDATED – The next weapon special attack skill tier level is now displayed when rolling over special attacks on the action bar.
UPDATED – Stat descriptions updated. Added information displaying various STAT influences. I’ll be doing a bit of UI work to break these influences out so they present better in the future.
UPDATED – When new players first start the game – game FPS is set to 60fps instead of uncapped. This does not affect current settings for existing players – only new installs. A warning is displayed when uncapping frame rate to let players know that uncapping the frame rate could cause stability issues on some systems.
UPDATED – Various UI fixes/tweaks

FIXED – Fabricant player portrait genders were swapped and did not match voice.
FIXED – Random crew members being stuck when entering a new area. Previously required crouch->stand to fix as a workaround.
FIXED – Occasionally, crew members were be left behind when moving after entering a new area and require a second click.
FIXED – Occasionally, when entering a new area, the incorrect weapon was displayed for the selected crew member.
FIXED – Zoom In/Zoom Out buttons on map were inverted.
FIXED – The psionics selection bar remained hidden if you swapped to a weapon and then back to the amplifier while not in combat.
FIXED – Default psionic effect descriptions are now translated.
FIXED – Grenade status effects from assigned perks were not being applied. Perk +DMG bonuses were working as expected (+DMG)
FIXED – In space, approaching a target and selecting other orbital bodies via the system object list while approaching would reset the approach target. This would cause odd issues like arriving at a jump point and circling it etc.

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