NEW – You can now toggle between fullscreen and windowed mode in the video options menu.
NOTE: If you use desktop scaling it could cause problems with the screen resolution after changing from windowed to full screen (right-click desktop->”Display settings”->”Scale and layout” above 100%). You have two options:
- Re-launch the game after switching from windowed to full screen (or changing the in-game resolution).
- Permanent fix – right-click the game EXE “StellarTactics.exe”, selecting “Properties”->selecting “Compatibility”->”Change high DPI settings” and checking the “HighDPI scaling override” checkbox. The default state for the game is full screen.
UPDATED – After defeating the Brood Mother in the Aznari Ruins after the Dauntless, the door is automatically opened.
UPDATED – Default SMGs are now generated with single and burst fire. Mods can expand this to single, burst and full auto.
UPDATED – Removing a trigger group will now restore the original weapon fire modes. This is NOT RETROACTIVE. Any OLD weapons that were not generated with this newly saved data will default back to single fire mode and a message will be displayed in the log. Re-equip a trigger group to set your fire modes on old weapons. Backup fire mode data is now generated for new crew weapons when creating a new game, loot dropped going forward, crafted weapons going forward, new NPC recruit weapons and special characters that join your crew (Rhamus/Jensen) going forward.
UPDATED – Some changes to game startup sequence and asset pre-load.
UPDATED – Dauntless areas now generate the in-game map with all areas exposed. Fog of war still active.
UPDATED – Some ground missions now add indicators to the mini-map for objects that you need to interact with.
FIXED – The Dauntless hacking tool mission from Rodger Crayson would not place the hacking tool in inventory occasionally when looting the cabinet. Looting the cabinet no longer places the hacking tool in inventory – instead, it moves the mission forward. You must speak with Crayson after looting the cabinet and he will place the hacking tool in your inventory.
FIXED – Multi-stage procedural missions generated by station NPCs could lockup the game if inventory was full when receiving the final reward.
FIXED – Multi-stage procedural missions abandoned by the station NPC before completion could rarely lock up the game when generating rewards.
FIXED – Trade contracts were occasionally generated for bad target stations. That is, a trade contract could send you to pick up or deliver a contract at a station that did not exist. If you have an existing contract that has a bad destination, just delete the contract. Going forward, bad stations are scrubbed from save data when a save game is loaded so this “should” not be an issue in the future. If you see this again, please let me know.