Stellar Tactics
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Progress Update 5/11/18

Hi all – just a quick progress update to let you know what’s going on with the game. No screenshots or videos this time. I’ll be sure to record a video and post it as soon as I get a little farther in this update.

Many of you who have been following the game know by now how I work – content and feature updates and then bug fixes and stability.

I’m currently working on the next content update – opening the FTL gates. I don’t have an ETA, though I am finally focusing 100% of my time/effort on getting everything ready.

This means I’m wrapping up a lot of content for the procedural mission system and I’m about 3/4 of the way through the mission sets – so that’s great news. Following that I’ll be moving them into the game and propagating them into the mission system and out into the universe.

All the various stations (agricultural, industrial, trade, outpost, shipyard, refinery, solar collector and research) have all been modeled and waiting for me for months. I finally have them all rigged and ready to go.

For the FTL update, I’l be wrapping up the Crew Manager which will allow you to recruit up to 20 mercs that you can bring with you on missions. Part of this is making sure new crew members are available for you on stations as you explore the universe. I’ll be adding a number of unique crew members that you can find that have back stories and missions, though that won’t come until Alpha. I have other plans for crew members and I’ll explain more about that once I get a bit further along in the design.

Another part of this work will be implementing commodities trading and the ability for you to mark trade routes on the map and track commodity prices across the universe using Data Buoy’s to collect information on price changes in systems you’ve visited. Right now ore/minerals are in the game and can be mined, bought and sold. I’ll also be adding a whole slew of other commodities and goods that can be traded. After all, you are going to need something to fill your cargo holds with besides raw ore and loot. I’ll also be working on some QoL features everyone has been asking for related to marking junk items for bulk sale and sorting.

I’m also going to bring the mission system to the next phase so you can mark missions and select them in the log. Selected missions will be placed on the screen in a mission tracker and you will be able to set missions as your destination. Selected missions will be highlighted on the star map and provide visual queues on the screen so you can easily navigate to systems on the FTL map (something you haven’t seen in the game yet) and in systems to the actual planet or station where they are located.

In addition to the above, I’ll be working on some of the items in the “What’s next” pinned post – updated character animations, repair system, new tutorials for space combat and mining and more. I may roll out a few features from this list before the FTL Content update as they become ready.

So, the goal of the next major content update is to get everyone out into the sandbox so you can explore, trade and take missions.

That’s all I have for this update. Hope you all have a great weekend and thanks again for supporting Stellar Tactics!

10 Comments

Crintea Antonio
May 24, 2018
Hi, first of all I`m a great fan of your game. I`ve bought it on Steam and it is a great game indeed. I await for your FTL gates. You sir are doing one great job. Thanks. Antonio from Romania.
Dmytro
June 3, 2018
So FTL drive still not available to use. Correct? Game very great looking forward to playing and jump to other systems to buying new weapons for my team and my ships
June 3, 2018
Thank you Crintea Antonio - glad to hear you are enjoying the game.
June 3, 2018
Hi Dmytro - that's correct. I am working on opening the FTL gates now. It will take a while and I'll keep everyone posted as I make progress.
Moxer
June 5, 2018
Awesome News!!! I can't wait to see what you have brewing.
Graywolf
June 12, 2018
This game is awesome!. Have not played a game this addicting since the 90's-when games actually had a great story line and you felt something when a team member was knocked out (Gold Box Series). Some minor ideas that would add to the atmosphere might be a map of already explored areas-or a fogged out main screen. Also a quick save (F5) would be tremendous. Keep up the great game!!
June 16, 2018
Hi again, i`m trying to launch stellar tactics from steam menu and I receive an error that say : "Stellar Tactics is attempting to launch with the optional parameters shown below. Abyss.stk If you do not request this launch or do not understand this options, select cancel" Now if I select ok the same message appear on ly it has Abyss.stk written twice and so on. If I select cancel the game won`t start. I know you`re busy with opening ftl gates but if you can help it will be great. Thanks.
June 16, 2018
This can be a few things. 1) Exit Steam and relaunch running Steam as administrator - then launch Stellar Tactics from inside Steam. 2) The game itself does not have administrator priveleges 3) The game installation is corrupt - see this article - https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 You may need to uninstall Steam, reboot and re-install Steam making sure you run Steams launcher as an Administrator. Most games on Steam require that Steam be installed with admin privileges. Let me know if any of the above help.
June 17, 2018
Thank you Mr. Wilkins, now works just fine. Thanks again.
Meestyk Lightbringer
October 2, 2018
Keep up the good work Don Wilkins. Looking forward to play Stellar Tactics when it hits beta. Hopefully, you will iron out all the bugs at this stage. I found one that when you go into another zone the first try, it freezes the game. I had to reload and try it again and it worked the second time. Other than that, a great game with much potentials. If you decide to widen your development team, let me know.

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